Abstract Doon MacDonald 28th March 2013

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Both a soundtrack and an auditory display utilise sound to communicate meaning, convey information, direct attention, cue memory and support and encourage (re)action (Cohen 1998). Approaches to the creation of auditory displays have included the borrowing of design practices from HCI such as developing user-scenarios (Barass, 1996). A typical HCI scenario will involve a narrative and story; things that actors do and things that happen to them when interacting with a given system (Carroll, 1999) . By creating cue sheets or sound maps (Sonnenschein, 2001) sound designers work primarily with narrative and story when seeking inspiration for, and communicating what sounds to use and where to place them.

In this presentation I will discuss the benefits of developing a method for designing auditory displays that are based on soundtrack composition. Following on from this I will present our initial investigations into whether the first step of this method can be based on the task of identifying places for sound within an HCI scenario.

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