Abstract Francesco Soave 13 May 2020
Title: Haptics and sound to represent motion in VR
Self-motion perception (also called vection) has been studied extensively in visual and auditory virtual environments. However, the literature on the role of vibotactile haptic feedback on vection is rather fragmented and the settings in which researches have been conducted are highly heterogeneous. In this context we designed a new hardware setup to provide a person with what's usually referred to as "whole-body" vibration. We then performed a study with the aim of understanding the effect of vibration on motion perception in virtual reality, when accompanied by sound and visual stimuli. We obtained mixed results, in line with some of the literature. I would like to introduce the topic, discuss the experimental design and gather feedback on the data analysis and the limitations we found in of our approach as well as opening the discussion to future development.