Abstract Tom Gurion 10 Jan 2018
What do we do as listeners in conversation? How our behaviour affects the conversational flow and turn taking? What are the behavioural differences between addressees and side-participants? This study uses virtual reality technologies to explore listeners non-verbal cues in multiparty social interactions to tackle these questions. Findings can inform the development of new telecommunication technologies (e.g. social VR) and help us design better embodied agents with appropriate listening behaviours.